PART 1: GORGONBOX TEASER & VIRAL CAMPAIGN
To build buzz prior to launch, we created Gorgonbox, an unbranded teaser campaign named after a key object in the game. The mysterious campaign generated viral chatter across gaming communities, sparking debates among Sony, Nintendo, and Microsoft fans about who was behind the effort.
The Gorgonbox landing page offered a fully functional Code Cypher. Visitors who uncovered clues—or followed the social chatter—found a 1-800 number delivering a new code each day for 30 days. These codes unlocked a prequel mission, concept art, and hints about the official sponsor. Street teams amplified the campaign at E3, the gaming world’s most talked-about event, with signage, unbranded messaging, and postcards. The campaign drove heavy online buzz, with the website averaging 9 minutes per visit.
PART 2: NTE: STRIKE & RETRIEVE VIDEO GAME LAUNCH
The game, titled NTE: Strike & Retrieve (Navy Training Exercise), was inspired by The Last Starfighter, where gameplay served as a recruitment and training tool. The game was launched as a free PC download on major gaming websites and the official Navy site, nte.navy.com. Hidden codes throughout Navy.com unlocked weapons and attributes in-game. The launch included a hands-on activation at Universal Studios Hollywood’s CityWalk, demo stations, digital ads, and in-store placements in malls and video/game stores.
The combined campaign successfully married viral marketing, interactive gameplay, and experiential activation, generating significant media coverage and fan engagement.
Awards:
- 2006 Internet Advertising Competition (IAC) Awards: Outstanding Microsite
- 2006 Web Marketing Association's WebAwards: Game Site Standard of Excellence
- 2006 Telly Award
- 2005 Caddy Awards (Adcraft Detroit): Gold Interactive
- Feature in Big Idea Magazine
Designed by the Campbell Ewald Design Studio.
Produced by Capacity.
- Creative Leadership: Mark Simon & Harvey Zuppke
- Sr. Producer: Iain Lanivich
- Art Direction & Flash Development: Dustin Davis & Mary Broedell
- Concept Art: Brad Fairhurst & Imran Sheikh
- Account Management: Ed Dilworth, Kathleen Donald & Joe Gaulzetti
- Game Development: Whatif Productions
- Game Trailers: Capacity


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